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In Adaptive eLearning the behaviour and choices of the user trigger some actions in the system that guides the learning process. This approach can be used to personalize the learning experience. On the other hand, Games-based Learning applications (GBL) have become an important resource to develop personalization in eLearning. GBL provides interaction, problem solving, story and other elements that give the user involvement, structure, motivation and creativity, among other benefits. They also provide outcomes and feedback in real-time from the learner and information about learner performance, which can be used to adapt the itinerary and to guide the next actions to be taken to personalize the experience. Through gaming, the learner can use several interactive learning techniques, such as learning by doing, learning from mistakes, goal-oriented learning, role-playing, collaborative learning, and constructivist learning. An implementation of these techniques within a game could be used in personalized eLearning.
There is a growing interest among educational technologists in using GBL, however, GBL is often disconnected from eLearning. Also, GBL development is not connected to eLearning standards in a way that they would support interoperability and reuse. A standardised, integrated and interoperable approach to the sharing of such game-based learner experiences would allow educationalists to re-purpose adaptive GBL and competence scenarios. In this sense, achieving standardization supports the re-use and re-integration of GBL in different platforms and systems.
This research is focused on the definition, development and implementation of a framework to integrate educational games based on adaptive learning techniques with the eLearning specifications (eg. IMS Learning Design) possibly using an open source semantic notation to define the educational games and run them using a specifically-tailored educational game engine (for example, using ), which applies a documental approach to the development of educational graphical adventure computer games.
Funding Notes:
Successful candidates will receive a £10000 annual stipend payable for three years and payment of tuition fees (current value £3400).
This studentship is open to Home/EU candidates with a first degree in a relevant discipline.
Non-EU students can apply, but will not receive the stipend and will be required to pay fees. Candidates must be available to commence their studies in October 2012.
All interviews will take place during between 21st May and 8th June 2012.
Please note that this project is part of a competitive round and there is no guarantee that it will be awarded.
References:
How to apply:
Postgraduate Degree by Research Applications should be completed online at http://www.uws.ac.uk/research/research-degrees/apply/
Please quote the Project Reference Number when applying.
Applications without all relevant documents will not be considered.
If you have any queries please contact Charlie Fielding on + 44 (0)141 848 3919 or email PGR@uws.ac.uk