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Computer Graphics PhD Projects, Programmes & Scholarships

We have 20 Computer Graphics PhD Projects, Programmes & Scholarships

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Computer Science

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I am a European student


We have 20 Computer Graphics PhD Projects, Programmes & Scholarships

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PhD studentship in Economics and Computation

The aim of this project is to study economic environments such as game theoretic environments, fair division or social choice theory from the perspective of algorithms, mechanism and computational complexity. Read more

Computing and Information Sciences Ph.D.

In the computing and information sciences Ph.D., you will conduct both foundational and applied research to address diverse and important challenges within and beyond computing and benefit from world-class faculty, diverse academic offerings, and modern facilities. Read more

ADAPT PhD Opportunity

To apply for this project, please complete the. Application Form. online. Project Description. Virtual characters have been central components to digital applications such as movies and games for many years. Read more

Novel Toolkit for the Metaverse

Novel Toolkit for the Metaverse. To deploy a Metaverse, we need a novel toolkit that can be easily adapted by organisations that are Small and Medium Enterprises (SMEs). Read more

Rendering AR holograms

  Research Group: School of Computing
Depth cameras are more accessible and available nowadays, as well as being integrated in phones, tablets, and augmented reality head mounted displays. Read more

PhD opportunities in Intelligent Digital Economy and Society

Learn about industrial issues in need of innovative thinking, and propose industry focussed solutions routed in excellent cutting-edge research. Read more

immersive technology to drive cardiovascular surgery assistance

Cardiovascular disease remains the single largest killer globally. The optimisation of clinical intervention and thus higher treatment success is significantly effected by assisting imaging technology, demanding innovation to enhance communication and understanding. Read more

Perceptual graphics

  Research Group: School of Computing
The human visual system is much more complex than what we simulate when rendering graphics to a virtual eye. The way humans perceive the world is related not only to the structure of the eye, but also with how our brain interprets things. Read more

Interacting with point clouds

  Research Group: School of Computing
Although depth cameras and sensors have been popularized, there are still some practical limitations to using them in several contexts. Read more

AI powered point cloud representation

  Research Group: School of Computing
With the popularization of both point based data and neural networks, there is high interest in doing research in the overlap of these two areas. Read more

Being an Avatar

  Research Group: School of Computing
In the Metaverse, we have an avatar; a virtual representation of ourselves. The quality of this representation may vary, being a close replica of our real bodies, or a simplified version that we are able to capture. Read more

Realistic AR blending

  Research Group: School of Computing
When you render virtual content that is made to be viewed in the real world, it needs to be integrated properly. Virtual objects will be occluded by real objects, lighting conditions may vary, the type of display may be different, etc. Read more

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