Plasma technologies already form a key part of many of today’s multi-billion pound industries such as the nanoscale fabrication of microprocessors, energy efficient lighting, production of solar cells and the deposition of advanced functional coatings. Read more
There is a high demand for making and consuming live music over networked based systems. Virtual recording studios, performance venues and rehearsal spaces are within our technological grasp, bridging gaming technologies, low latency networking and immersive audio strategies. Read more
This PhD project will research into new technical innovations that can embrace today’s machine learning advances into a process of designing and managing wireless communications for emergent AI agents, where they will mimic human ability to effectively learn, fine-tune and adapt skills of conveying semantic information. Read more
Auralisation is the audio equivalent of visualisation – the accurate rendering of an acoustic environment such that the listener perceives the result as being natural or real. Read more
Recent advancements and cost reductions in unmanned aerial vehicle (UAV)technology have led to the adoption of UAVs equipped with thermal cameras to inspect solar photovoltaic (PV) installations. Read more
The simulation of sounds in our natural environment is important for us be able to more reliably model and analyse the acoustic results of small or large-scale, human interventions, such as a newly proposed road, airport or rail project. Read more
Recent development in neuromorphic computation will achieve low power and highly efficient calculations as compared with the conventional von Neumann computation. Read more
All connected services across emergent edge-computing devices will run directly or indirectly from the future 6G wireless ecosystems (e.g., unmanned automotive/ship, digital twins, extended reality, etc.) In 2025, the 5G will cover more than 50% of total wireless media revenue and this grows up to about 80% in 2028. Read more
Many projects in Engineering and Computer Science involve global multivariate optimisation. Classical methods include genetic algorithms, simulated annealing and particle filters. Read more
In collaboration with the Department of Biology at the University of York and the Department of Computer Science at the University of Sheffield, programmable agent-based computational models have been developed to help interpret how populations of cells arise and repair from individual cell:cell interactions. Read more
"Perfection has always been expensive". An area where this is certainly true, and is rapidly becoming more so, is electronic systems design where the goal is to perform useful, stable computation. Read more
Impulse response capture of acoustic spaces for convolution-based reverb is a common application in many aspects of audio and music technology practice, and there are standardised approaches that enable high quality immersive virtual acoustic environments to be created based on real-world data. Read more
In the era of Internet-of-Things (IoT), there will be an astronomical amount of data generated from numerous sensors worldwide. It is extremely insecure, power-inefficient, and time-consuming to transfer all the data between sensor nodes and computing units frequently. Read more
Whilst there is a significant body of work that focuses on the spatial quality and tonality of immersive surround sound systems for a sweet spot position, these qualities under a dynamic listening scenario (i.e. Read more
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