Looking to list your PhD opportunities? Log in here.
About the Project
We experience our world in an environment that is not an empty vacuum, but filled with air that we breathe. The atmosphere not only provides our breath of life but continuously influences what we see around us. Principled models of this participating media have been developed providing explanations and practice methods for God Rays, sunsets, blue skies, but are limited in the scope of physically based results due to incomplete approximations and ultimately display hardware limitations.
In offering this self-funded PhD programme, the successful candidate will developed practical methods for simulation of atmospheric participating media rendering in real-time. Simulating the world visually with graphics hardware acceleration to establish a new level of physically based realism and refinement with outcome of tools, prototypes and applications delivered with state of the art displays to reach potentially millions people everyday through eXtended reality (XR) and metaverse platform technologies.
Applications from potential part-time students are also welcomed.
Prospective applicants are encouraged to contact the Supervisor before submitting their applications. Applications should make it clear the project you are applying for and the name of the supervisor(s).
Academic qualifications
A first degree (at least a 2.1) ideally in Computer Science with a good fundamental knowledge of Computer Graphics Rendering.
English language requirement
IELTS score must be at least 6.5 (with not less than 6.0 in each of the four components). Other, equivalent qualifications will be accepted. Full details of the University’s policy are available online.
Essential attributes:
- Experience of fundamental Mathematics for Rendering Algorithms
- Competent in Machine Learning
- Knowledge of Neural Rendering
- Good written and oral communication skills
- Strong motivation, with evidence of independent research skills relevant to the project
- Good time management
Desirable attributes:
- Programming in C++ and graphical shader languages, e.g. hlsl.
- Familiarity with modifying and extending real-time graphics engines and offline rendering systems.
For enquiries about the content of the project, please email Professor Kenneth Mitchell k.mitchell2@napier.ac.uk
For information about how to apply, please visit our website https://www.napier.ac.uk/research-and-innovation/research-degrees/how-to-apply
To apply, please select the link for the PhD Computing FT application form
References
K. Mitchell ‘Volumetric light scattering as a post-process’, GPU Gems, vol. 3, pp. 275–285, 2007,
N. Hoffman and K. Mitchell ‘Photorealistic Terrain Lighting in Real Time’, Game Developer Magazine, CMP Media, Inc, vol. 8, no. 7, pp. 32–41, 2001

Search suggestions
Based on your current searches we recommend the following search filters.
Check out our other PhDs in Edinburgh, United Kingdom
Check out our other PhDs in United Kingdom
Start a New search with our database of over 4,000 PhDs

PhD suggestions
Based on your current search criteria we thought you might be interested in these.
Developing rapid and near real-time computational models of hazard distribution in the built environment for emergency response planning and operational response decision making
UNSW Sydney
Using artificial intelligence and machine vision for real time identification and prediction of aggressive behaviour in livestock
University of Salford
Developing Real Time Technique for Breast Ultrasound Lesion Detection and Recognition
Manchester Metropolitan University