About the Project
The subjects in your study will be making decisions in an “escape room” style space. They will be exposed to sudden cues for danger and reward, undergo shaping of their behaviour with instrumental conditioning procedures and attempt to solve verbal and pictorial clues. They will yield psychophysiological measures of their bodily state, for example heart rate, skin conductance, electromyography, pupillometry or actimetry, all of which may be presented to the subject as biofeedback.
You will be responsible for designing an immersive environment in which to place your subjects. You will develop the interface between the subjects’ physiological responses and the remote monitoring software. You will design experiments that test current theories in biological and computational decision making and embed these within an escape room experience. You will analyse your data using computational models of learning.
Applicants should ideally have some experience of programming (e.g. Visual Basic, Matlab, C-family, Acknowledge) though further training can be provided. They should hold an interest in decision making.
For more information on the supervisor for this project, please go here: https://people.uea.ac.uk/t_sambrook?_ga=2.78815313.412512921.1572251945-803291149.1554884023
This is a PhD programme.
The start date of the project is October 2020.
The mode of study is full-time/part-time. The studentship length is 3 years for full-time students and 6 years for part-time students.
Acceptable first degree in Psychology or relevant other discipline.
The standard minimum entry requirement is 2:1.
Masters or equivalent experience.
ii) Computational psychology
iv) Reinforcement learning
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