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  Computer games to support arm rehabilitation after stroke


   School of Health and Life Sciences

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  Dr Katie Thomson, Dr D Knox, Prof Frederike van Wijck  No more applications being accepted  Competition Funded PhD Project (Students Worldwide)

About the Project

Reference:SHLS20061

Background

Stroke is one of the most common causes of disability across the world. Up to 80% of acute stroke patients experience loss of arm function, which affects quality of life. Arm impairment often persists after rehabilitation has ceased. Recovery may be optimised by intensive functional training, but this can be difficult after stroke e.g. due to fatigue, pain, or depression. 

 Commercial games may improve arm function after stroke (Thomson et al, 2014), by increasing engagement with activities at home, providing a low-cost adjunct to rehabilitation with off the shelf technology. However, most commercial games have not been designed for people with disabilities and require adaptation. Additionally, music psychology research demonstrates the benefits of preferred music listening on mood and of rhythmic auditory stimulation on arm function in stroke survivors.

 At GCU, we have developed a bespoke prototype music game, which integrates rhythmic auditory stimulation with repetitive practice, based on individuals’ preferred music. This game, which uses off-the-shelf technology, has been specifically designed for stroke survivors with a range of impairments (Averell & Knox, 2019). 

Aims

To further develop this prototype to optimise its therapeutic potential and usability by considering design requirements from stroke survivors/carers, and health professionals such as occupational therapists/ physiotherapists.

Objectives

Based on the applicant objectives may comprise:

1. To conduct a systematic review of music-based gaming for stroke arm rehabilitation.

2. To further develop, with engineers in audio-technology, a prototype music-based game, through involvement of stroke survivors/carers, and health professionals.

3. To conduct a feasibility study, exploring the feasibility, acceptability and preliminary effects of using the prototype.

Specifications

The successful applicant will be an Occupational Therapist or Physiotherapist holding the minimum of a first degree (2:1 or above). An interest in games for health, and previous experience of mixed methods or qualitative research is desirable.  

How to Apply

This project is available as a 3 years full-time or 6 years part-time PhD study programme with expected start date of 1 October 2021

Candidates are encouraged to contact the research supervisors for the project before applying. 

For full-time study of this project, apply here

For part-time study of this project, apply here

Applicants shortlisted for the PhD project will be contacted for an interview within four weeks from the closing date.  

Medicine (26) Nursing & Health (27)

Funding Notes

The studentship of £20,009 per year is for three years. The studentship covers the payment of tuition fees (£4,400 for UK students or £15,500 for EU/International students) plus an annual stipend of £15,609 for UK students or an annual scholarship of £4,509 for EU/international students. EU/International candidates of outstanding calibre may be awarded a studentship of £31,109 per year covering payment of tuition fees £15,500 and stipend £15,609.
Further details of fees, scholarships and discounts at https://www.gcu.ac.uk/research/postgraduateresearchstudy/

References

For further information please contact:
Dr. Katie Thomson
Email: Katie.thomson@gcu.ac.uk
(essential) http://www.gcu.ac.uk/hls/staff/katiethomson/
.
Dr. Don Knox
Email: D.Knox@gcu.ac.uk
http://www.gcu.ac.uk/ebe/staff/don%20knox/
.
Prof. Frederike van Wijck
Email: Frederike.vanWijck@gcu.ac.uk
https://www.gcu.ac.uk/hls/staff/frederikevanwijck/
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