About the Project
Computer Graphics techniques have an expanding range of applications in animations, movies, games, virtual reality, etc. today. Whenever you see photo-realistic scenes in cinemas or beautiful animations on your computer screen, there might be several cutting-edge computer graphics algorithms solving hard optimisation problems behind the scene. Somewhat surprisingly, within computer graphics, there is a subfield focusing on puzzles, such maze generation, disentangling two entwined metal pieces (alpha puzzle), or predicting outcomes from Rube Goldberg machines. Although it is seemingly situated on trivial games, the optimisation algorithms developed to automatically figure out the solutions have much wider implications, such as path planning in robotics, automatic terrain generation in games and virtual reality, design of public space, etc.
The PhD project is unique in that it is not designed for a specific application domain but a class of puzzle problems. The research aims to develop new algorithms and theories about new puzzles or new solutions to existing puzzles. The project is designed to let the PhD student choose the type of puzzles to solve. Candidate topics include automatic maze generation, game level completion (e.g. Super Mario, or Quake), construction in mine-craft or propose your own!
Non-UK students – The School of Computing Scholarship is available to support the additional academic fees of international applicants. The Leeds Marshall Scholarship is available to support US citizens. Alumni Bursary is available to graduates of the University of Leeds.
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