In recent years, especially in the presence of the pandemic and everyone working remotely, the advance of Computer Graphics becomes essential more than ever. Photo-realistic modelling and rendering of objects are the key components to the realism of the virtual scene and has applications in Virtual Reality, medical imaging, online retail and the entertainment industry such as games and movies. We focus on how light interacts with complex materials (e.g. cloth, hair, fur and human skin) and generate physics-based and realistic imaging using state-of-the-art rendering techniques to offer fidelity as well as the practicality for rendering interactively or in real-time.
This project, commencing September 2023, has a particular interest in efficient rendering using novel techniques such as Level of Details as well as Neural Rendering which is a new approach with the aid of machine learning to accelerate the computations of rendering pipeline. The research aims to develop new algorithms and theories in the field of appearance modelling and rendering and the specific direction can be discussed based on the applicant's interest and strength.
Informal enquiries regarding this topic and future projects can be directed to email@example.com.
Equality, diversity and inclusion is fundamental to the success of The University of Manchester, and is at the heart of all of our activities. We know that diversity strengthens our research community, leading to enhanced research creativity, productivity and quality, and societal and economic impact. We actively encourage applicants from diverse career paths and backgrounds and from all sections of the community, regardless of age, disability, ethnicity, gender, gender expression, sexual orientation and transgender status.
We also support applications from those returning from a career break or other roles. We consider offering flexible study arrangements (including part-time: 50%, 60% or 80%, depending on the project/funder).