About the Project
Applications from potential part-time students are welcomed.
A first degree (at least a 2.1) ideally in Interactive Media or similar with a good fundamental knowledge of Sound Design and Programming.
English language requirement
IELTS score must be at least 6.5 (with not less than 6.0 in each of the four components). Other, equivalent qualifications will be accepted. Full details of the University’s policy are available here https://www.napier.ac.uk/research-and-innovation/research-degrees/application-process
• Experience of fundamental Sound Design
• Competent in Programming
• Knowledge of Psychoacoustics
• Good written and oral communication skills
• Strong motivation, with evidence of independent research skills relevant to the project
• Good time management
Familiarity with C++ and C#
Edinburgh Napier University is committed to promoting equality and diversity in our staff and student community https://www.napier.ac.uk/about-us/university-governance/equality-and-diversity-information
When applying for this position please quote Project ID SOC0006
Jekosch, U. (2005). Assigning meaning to sounds—semiotics in the context of product-sound design. In Communication acoustics (pp. 193-221). Springer, Berlin, Heidelberg.
Kim, G. W., & Yun, M. H. (2017). Understanding the impression of product sounds by integrating quantitative and qualitative findings. International Journal of Industrial Ergonomics.
Kistner, J. (2018). The Last Step Remains Analogue…. In Digital Marketplaces Unleashed (pp. 185-192). Springer, Berlin, Heidelberg.
Sanchez, G. M. E., Alves, S., & Botteldooren, D. (2018). Urban Sound Planning. Handbook of Research on Perception-Driven Approaches to Urban Assessment and Design, 1.
Scaletti, Carla. "Sonification≠ Music." The Oxford Handbook of Algorithmic Music (2018): 363.
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