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  Designing Meaningful Mixed Reality Experiences


   School of Computing, Engineering & the Built Environment

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  Dr Dimitrios Darzentas  No more applications being accepted  Funded PhD Project (Students Worldwide)

About the Project

The aim of this research project is to investigate the design of Mixed Reality Experiences, with the long-term objective of investigating how they can be designed, developed and deployed in engaging, impactful, and ultimately more meaningful ways, in any given application context.

The creation of a Mixed Reality (MR) experience is by its nature a transdisciplinary challenge, and the application context influences the design significantly. The research can encompass aspects of Design, Technology, Human-Computer Interaction (HCI), User Experience Design (UxD), Service Design, and application-specific issues, among many others.

For effective implementation, designers need to apply a holistic approach, taking into consideration the stakeholders, the capabilities and limitations of the chosen technology, the human-centred design, the socio-cultural challenges, and more. Therefore, we welcome diverse perspectives and approaches to the research. Candidates with experience and knowledge of multiple and varied disciplines, and interdisciplinary ways of working, are strongly encouraged.

The intent is for the project to be application focused. Therefore, a suitable application area should be chosen, which can draw from a broad range including Digital Cultural Heritage, Creative Industries, Performance, Games & Playful Interactions, Accessibility, Wellbeing, Health, Sustainability, or a combination thereof. The application area can also include others that are of interest to the candidate, especially if they have prior work or resources in that area.

A candidate may choose to focus on the broader conceptual challenge of meaningful experience design, an ongoing transdisciplinary challenge which underpins the entire project.

Or, depending on the background and preference of the candidate, the research approach may narrow the scope to a particular challenge of MR experience design & development, beyond the wider exploration of meaningful design.

Some examples of scoping could include:

•           A tighter focus on Computer Vision and MR interaction design, by looking into interaction challenges such as the use of 3D Object Recognition and Tracking to facilitate tangible interactions in Mixed Reality Experiences. This could enable more natural interactions with physical objects that can act as immersive interfaces for MR experiences.

This example would suit a candidate interested in Computer Vision and machine learning.

•           Or a focus on exploring the barriers to inclusive MR experiences. This could be along the lines of accessibility, inclusivity, or socio-economic and cultural perspectives. This example could suit a candidate from a variety of backgrounds, including design, psychology or sociology.

•           Or An initiative to drive a novel combination of MR and an existing experience, intended for health and wellbeing, cultural heritage or performance and art.

This example could suit a candidate with a health, creative industries or cultural heritage background and a keen interest in in utilising creative and immersive technology.

Over the course of the project, the candidate will evaluate and determine which approach and/or technology is most suitable for their focus, and ideally develop a process that can be adopted by end-users in the chosen application area. The process should be co-designed and evaluated by practitioners of the chosen application area to drive real-world impact.

Academic qualifications

A first-class honours degree, or a distinction at master level, or equivalent achievements ideally in Computer Science, Applied Informatics, a similar field, or relevant to their chosen application context.

English language requirement

If your first language is not English, comply with the University requirements for research degree programmes in terms of English language.

Application process

Prospective applicants are encouraged to contact the supervisor, Dr Dimitrios Darzentas ([Email Address Removed]) to discuss the content of the project and the fit with their qualifications and skills before preparing an application. 

Contact details

Should you need more information, please email [Email Address Removed].

The application must include: 

Research project outline of 2 pages (list of references excluded). The outline may provide details about

  • Background and motivation, explaining the importance of the project, should be supported also by relevant literature. You can also discuss the applications you expect for the project results.
  • Research questions or
  • Methodology: types of data to be used, approach to data collection, and data analysis methods.
  • List of references

The outline must be created solely by the applicant. Supervisors can only offer general discussions about the project idea without providing any additional support.

  • Statement no longer than 1 page describing your motivations and fit with the project.
  • Recent and complete curriculum vitae. The curriculum must include a declaration regarding the English language qualifications of the candidate.
  • Supporting documents will have to be submitted by successful candidates.
  • Two academic references (but if you have been out of education for more than three years, you may submit one academic and one professional reference), on the form can be downloaded here.

Applications can be submitted here. To be considered, the application must use:

  • SCEBE1123” as project code.
  • the advertised title as project title

All applications must be received by 3rd December 2023. Applicants who have not been contacted by the 8th March 2024 should assume that they have been unsuccessful. Projects are anticipated to start on 1st October 2024.

Download a copy of the project details here.

Communication & Media Studies (7) Computer Science (8)

References

[1] Benford, Steve, Adrian Hazzard, Alan Chamberlain, Kevin Glover, Chris Greenhalgh, Liming Xu, Michaela Hoare, and Dimitrios Darzentas. 2016. Accountable Artefacts: The Case of the Carolan Guitar. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 1163 75. CHI 16. New York, NY, USA: ACM.
https://doi.org/10.1145/2858036.2858306.
[2] Benford, Steve, Kadja Manninen, Sarah Martindale, Adrian Hazzard, Juan Pablo Martinez Avila, Paul Tennent, Jocelyn Spence, et al. 2023. Infrastructures for Virtual Volunteering at Online Music Festivals. Proceedings of the ACM on Human-Computer Interaction 7 (CSCW1): 65:1-65:26. https://doi.org/10.1145/3579498.
[3] Benford, Steve, Anders Sundnes L vlie, Karin Ryding, Paulina Rajkowska, Edgar Bodiaj, Dimitrios Paris Darzentas, Harriet Cameron, Jocelyn Spence, Joy Egede, and Bogdan Spanjevic. 2022. Sensitive Pictures: Emotional Interpretation in the Museum . In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 1 16.
[4] Darzentas, Dimitrios, Harriet Cameron, Hanne Wagner, Peter Craigon, Edgar Bodiaj, Jocelyn Spence, Paul Tennent, and Steve Benford. 2022. DataInspired Co-Design for Museum and Gallery Visitor Experiences . AI EDAM 36: e3. https://doi.org/10.1017/S0890060421000317.
[5] Darzentas, Dimitrios, Martin Flintham, and Steve Benford. 2018. ObjectFocused Mixed Reality Storytelling: Technology-Driven Content Creation and Dissemination for Engaging User Experiences . In Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 278 81. PCI 18. Athens, Greece: Association for Computing Machinery. https://doi.org/10.1145/3291533.3291588.
[6] Darzentas, Dimitrios, Adrian Hazzard, Michael Brown, Martin Flintham, and Steve Benford. 2016. Harnessing the Digital Records of Everyday Things. In Design Research Society 2016. http://eprints.nottingham.ac.uk/37688/.
[7] Darzentas, Dimitrios Paris, Michael A. Brown, Martin Flintham, and Steve Benford. 2015. The Data Driven Lives of Wargaming Miniatures. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2427 36. CHI 15. New York, NY, USA: ACM. https://doi.org/10.1145/2702123.2702377.
[8] Darzentas, Dimitrios, Raphael Velt, Richard Wetzel, Peter J. Craigon, Hanne G. Wagner, Lachlan D. Urquhart, and Steve Benford. 2019. Card Mapper: Enabling Data-Driven Reflections on Ideation Cards . In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1 15. CHI 19. Glasgow, Scotland Uk: Association for Computing Machinery. https://doi.org/10.1145/3290605.3300801.
[9] Spence, Jocelyn, Dimitrios Darzentas, Harriet Cameron, Yitong Huang, Matt Adams, Ju Row Farr, Nick Tandavanitj, and Steve Benford. 2021. Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement . Human Computer Interaction 0 (0): 1 31. https://doi.org/10.1080/07370024.2021.1923496.
[10]Spence, Jocelyn, Dimitrios Paris Darzentas, Yitong Huang, Harriet R. Cameron, Eleanor Beestin, and Steve Benford. 2020. VRtefacts: Performative Substitutional Reality with Museum Objects . In Proceedings of the 2020 ACM Designing Interactive Systems Conference, 627 40. DIS 20. New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3357236.3395459.
[11]Spence, Jocelyn, Boriana Koleva, Steve Benford, Dimitrios Darzentas, Martin Flintham, Kevin Glover, Hanne Wagner, Rebecca Gibson, and Emily Thorn. 2023. More Than a Clich : Experiencing Hybrid Gifting in the Wild . ACM Transactions on Computer-Human Interaction, January. https://doi.org/10.1145/3577015.
[12]Tennent, Paul, Sarah Martindale, Steve Benford, Dimitrios Darzentas, Pat Brundell, and Mat Collishaw. 2020. Thresholds: Embedding Virtual Reality in the Museum . Journal on Computing and Cultural Heritage (JOCCH) 13 (2): 1 35.
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 About the Project