PhD opening (HCI, Interaction Design)
around the body, technology and play in the Exertion Games Lab, Melbourne, Australia
The Exertion Games Lab (exertiongameslab.org) in Melbourne, Australia, is seeking exceptional PhD and Post-Doc candidates to research novel interfaces around digital play.
The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment. You will be highly motivated, willing to learn a variety of skills, extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills. We are looking at potential for creativity, excellence and drive.
We are mostly interested in the following topics:
* Interactive muscle memory (motor memory): The candidate will prototype interactive muscle memory systems and study their use in order to understand what designers can learn from remembering activities that involve the active human body in regard to designing interactive systems. This project will utilize the Exertion Games Lab’s Qualisys motion capture system and the electronic muscle stimulation system (amongst others). The candidate will engage with prototyping equipment to invent a series of future playful muscle memory experiences and study the associated user experiences. This work is in collaboration with Elise van Den Hoven (elisevandenhoven.com). See also our dedicated post about this on our website.
The Exertion Games Lab researches the future of interfaces for playful experiences. Our research is focused on the merging of play, technology and the active human
body, drawing from research streams such as interaction design, human-
computer interaction and computer games research. We publish mostly at CHI, CHI PLAY, DIS, TEI, Ubicomp (IMWUT), and UIST.
The culture in the Exertion Games Lab is one of interdisciplinary
work. At the Exertion Games Lab, we do not just philosophize and write
about the future, we actively invent it. We emphasize the development
of working prototypes in order to fully understand what play is, why
we play, and how we will play in the future. We do this because we
believe playing is a fundamental part of what makes us
humans who we are, and an understanding of this brings us closer to
our vision of a better world filled with interactive technologies that
support human values. The Exertion Games Lab hosts weekly presentation, writing and reading group activities to support the candidate. We are also offering a large space to research and design in an open plan lab environment.
You might find it useful to read about the lab’s vision: Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM.
The Computer-Human Interaction and Creativity (CHIC) group at Monash (which was in the top 20 institutions at CHI’19, with a similar result to be expected at CHI’20 with 21 conditionally accepted papers): https://www.monash.edu/it/our-research/strengths/chic
You will need to have a four-year degree that includes a thesis or a three-year Bachelor and a Master’s degree by research, for exact details see the link below. Typical backgrounds are interaction design, human-computer interaction, game design, computer science, industrial design, electrical engineering, human movement/performance, sports science, performing and media arts but we are curious to hear what you can contribute.
Please first submit your expression of interest, including CV and portfolio website if available by email to info at exertiongameslab dot org, with subject line “APPLICATION”.
We are looking forward to reading your applications!
The Exertion Games Lab
PS: We also have several other open opportunities, including other PhD positions, post-doc and ongoing tenure positions, please see exertiongameslab.org