Interactive spatial audio rendering

   School of Physics, Engineering and Technology

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  Prof D Murphy  Applications accepted all year round  Self-Funded PhD Students Only

About the Project

Impulse response capture of acoustic spaces for convolution-based reverb is a common application in many aspects of audio and music technology practice, and there are standardised approaches that enable high quality immersive virtual acoustic environments to be created based on real-world data. This project will consider more novel approaches to rendering the soundfield of an acoustic environment using databases of acoustic impulse responses to enable flexible, high quality dynamic rendering. How can large databases of such measurements be parameterised and rendered for multiple destination, playback agnostic, next-generation audio systems? Can interpolation and data reduction schemes be used to reduce the size of a typical dataset for efficient deployment? How might the end user interact with and use such a set of impulse responses in a creative and technically transparent manner?

Entry requirements:

Candidates should have (or expect to obtain) a minimum of a UK upper second class honours degree (2.1) or equivalent in Electronic and Electrical Engineering, Physics, Computer Science, Mathematics, Music Technology or a closely related subject.

How to apply:

Applicants should apply via the University’s online application system at Please read the application guidance first so that you understand the various steps in the application process.

Engineering (12) Physics (29)

Funding Notes

This is a self-funded project and you will need to have sufficient funds in place (eg from scholarships, personal funds and/or other sources) to cover the tuition fees and living expenses for the duration of the research degree programme. Please check the School of Physics, Engineering and Technology website for details about funding opportunities at York.

Where will I study?

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