Real-time Networked based Musical Interaction in virtual immersive environments

   School of Physics, Engineering and Technology

About the Project

There is a high demand for making and consuming live music over networked based systems. Virtual recording studios, performance venues and rehearsal spaces are within our technological grasp, bridging gaming technologies, low latency networking and immersive audio strategies. This research looks at improving the synergy of these technologies as well as assessing the perceptual response to fully immersive low latency networked experiences. Applications of this work could also include the use of such systems to improve health and well being through the social aspects of meaningful music making.

The student will engage in a programme of research in this strand in order to create novel contributions that will assist in meaningful music making over networks becoming a reality. 

Entry requirements:

Candidates should have (or expect to obtain) a minimum of a UK upper second class honours degree (2.1) or equivalent in Electronic and Electrical Engineering, Physics, Computer Science, Mathematics, Music Technology or a closely related subject.

How to apply:

Applicants should apply via the University’s online application system at Please read the application guidance first so that you understand the various steps in the application process.

Funding Notes

This is a self-funded project and you will need to have sufficient funds in place (eg from scholarships, personal funds and/or other sources) to cover the tuition fees and living expenses for the duration of the research degree programme. Please check the School of Physics, Engineering and Technology website View Website for details about funding opportunities at York.

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