About the Project
Funding is available to candidates who qualify for Home fee status. Following the UK’s departure from the European Union, the rules governing fee status have changed and, therefore, candidates from the EU/EEA are advised to check their eligibility before applying. Please see the Funding Eligibility section below for more information.
The successful student will be part of the Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) which performs world-leading multi-disciplinary research in Intelligent Visual and Interactive Technology. Funded by the EPSRC and the University of Bath, CAMERA exists to accelerate the impact of fundamental research being undertaken at the University in the Departments of Computer Science, Health and Psychology.
Overview of the Research:
VR holds great promise for improving the way athletes train and the way people with injuries rehabilitate. This project aims to create interactive VR simulations that allow users to train specific motor skills; for example, a tennis player may work on her serve or a person with a shoulder injury may work on extending the arm at the shoulder joint. Based on related work we hypothesise that, by allowing a user to experience a motor skill in VR, the user will be more likely to achieve their performance goals.
In this project, we will explore methods of creating interactive experiences based on motion capture, machine learning (ML), VR design and Human-Computer Interaction (HCI). We will test the new methods with athletes and people affected by injuries, working together with researchers from Sports & Exercise Science and Health.
Applicants should hold, or expect to receive, a First Class or good Upper Second Class Honours degree (or the equivalent) in a relevant subject. A master’s level qualification would also be advantageous.
Non-UK applicants must meet our English language entry requirement.
Enquiries and Applications:
Informal enquiries are welcomed and should be directed to Dr Christof Lutteroth ([Email Address Removed]).
Formal applications should be made via the University of Bath’s online application form for a PhD in Computer Science.
More information about applying for a PhD at Bath may be found on our website.
In order to be considered for the available studentship, you must qualify as a Home student. In determining Home student status, we follow the UK government’s fee regulations and guidance from the UK Council for International Student Affairs (UKCISA). Further information may also be found within the university’s fee status guidance.
EU/EEA citizens who live outside the UK are unlikely to be eligible for Home fees and funding.
Dehesa, J., Vidler, A., Lutteroth, C. & Padget, J. (2020). Touché: Data-Driven Interactive Sword Fighting in Virtual Reality. CHI.
Ioannou, C., Archard, P., O'Neill, E. & Lutteroth, C. (2019). Virtual Performance Augmentation in an Immersive Jump & Run Exergame. CHI.
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