Wellcome Trust Featured PhD Programmes
University of Warwick Featured PhD Programmes
Norwich Research Park Featured PhD Programmes
Birkbeck, University of London Featured PhD Programmes
University of East Anglia Featured PhD Programmes

Using Virtual Reality Games To Encourage Positive Flood Resilient Behaviours Among At Risk Property Owners

  • Full or part time
  • Application Deadline
    Sunday, December 01, 2019
  • Competition Funded PhD Project (Students Worldwide)
    Competition Funded PhD Project (Students Worldwide)

Project Description

Flooding is a global phenomenon which causes widespread devastation, economic damages and loss of human life (Jha, et al., 2012). The dramatic increase in average annual economic and social costs of flood disaster can, to a greater extent, be explained by the effect of climate change, population growth and the increasing urbanisation of societies (Evans et al., 2004; OST 2007). Fay et al (2009) asserted that floods currently account for half of the fatalities across the world arising from natural disasters. In particular, there now appears to be clear evidence that climate change will lead to an increase in the frequency and severity of extreme precipitation and other weather events (IPCC, 2007, IPCC 2012). For the UK this may well result in wetter and stormier winters (UKCIP, 2009). As such, it is predicted that the risk of flooding will at least double by 2080 (Evans et al., 2004) and that annual average damages will rise to some £4 billion by 2035 (Environment Agency, 2009).

It is widely argued that structural flood defences alone are not enough to tackle the level and types of flood risk currently being faced by floodplain residents and that there is a need for a paradigm shift to integrated flood risk management, by balancing structural and non-structural measures (Jha et al,. 2012). Under this paradigm homeowners need to take more responsibility for managing flood risk at an individual property level, if not for the purpose of reducing flood damage on their properties but at least to reduce the intangible impact of their households, by for example, adapting their properties to potential future flood risk (ABI, 2006, Pitt, 2008, Lloyd, 2008, ABI, 2008, Halcrow, 2009, Joseph et al., 2011a). Given that there are over 5million homes at risk of flooding in England and Wales alone, this represents a significant challenge.
In recent years, UK Government policy has tended towards the encouragement of local ownership of flood risk challenges as part of the devolution strategy and the localism agenda. Additionally, flood risk management approaches have moved away from hard engineering defences towards the concept of living with water and making space for water. This has seen a rise in the concept of resilience and with it towards more sustainable approaches to flood risk management. This focus on resilience has led to the promotion of property level flood resilience measures to help protect individual properties and importantly speed up the recovery / reinstatement process. Despite this and ongoing awareness raising campaigns and incentive schemes, there has hitherto been low up take of such measures within the at risk flood community. A number of barriers to uptake have been found to exist including cost, information, perception, appearance, psychological issues as well as a lack of expertise and advice on such interventions. Most property owners need professional, reliable and independent advice on the design and implementation of measures and interventions, taking into account the nature of flood risk, characteristics of the building and range of measures deemed appropriate. Previous research has found this expertise to be lacking among the professional guidance available.
Virtual, augmented and / or mixed reality solutions offers home owners or home builders a way of visualising and interacting with complex ‘what if‘ scenarios regarding managing home flood defences. This project will explore the use of virtual reality technologies to model the different risks factors that would typically be encountered in a vulnerable home. This will then result in the creation of a simulated environment where people can learn appropriate home flooding management strategies.

To apply, complete the project proposal form in our website and then complete the online application (https://www.bcu.ac.uk/research/our-phds/fees-and-funding/phd-studentships) where you will be required to upload your proposal in place of a personal statement.
You need to upload two references, at least one being an academic reference, and your qualification/s of entry.
International applicants, must submit a valid English language qualification, such as International English Language Test System (Academic IELTS) or equivalent with an overall score of 6.5 with no band below 6.0.

Funding Notes

These studentships come with full fee waivers for both UK and international candidates. There will also be the opportunity for some paid teaching work of up to 180hrs per academic year. Exceptionally strong candidates may also be offered a bursary. Final funding arrangements will be determined based on the strength of the candidate and quality of the proposal. Projects might include support from our collaborating organisations.

Person specification:
MSc or equivalent professional or research experience in Computer Games Technology / Design with skills in Unity or Unreal, C#, C++, knowledge of usability and user experience design and evaluation.

References

References:
Adediji, T., Proverbs, D. Xiao, H. Oladokun, V. (2018) Towards a conceptual framework for property level flood resilience, International Journal of Safety and Security Engineering, Vol 8, No 4
Bhattacharya-Mis, N, Lamond, J. ,Chan, F., Kreibich, H, Montz, B. Proverbs, D. and Wilkinson, S. (2018) ’Flood risk to commercial property: Training and Education Needs of Built Environment Professionals, International Journal of Disaster Resilience in the Built Environment, DOI 10.1108/IJDRBE-03-2017-0024
Girard, C., Ecalle, J., and Magnan, A. (2012) Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies, Journal of Computer Assisted Learning
Presa Reyes, M. and Chen, S. (2017) A 3D Virtual Environment for Storm Surge Flooding Animation, 2017 IEEE Third International Conference on Multimedia Big Data (BigMM)
Proverbs, D.G. and Lamond, J. (2017) Flood Resilient Construction and Adaptation of Buildings, Oxford Research Encyclopedia of Natural Hazard Science, Oxford University Press, DOI: 10.1093/acrefore/9780199389407.013.111
Lamond, J., Rose, C., Joseph, R. and Proverbs, D.G. (2016) Supporting the uptake of low cost resilience: summary of technical findings (FD2682), Department for Environment, Food and Rural Affairs (DEFRA).
Rose, C., Lamond, J. Dhonau, M., Joseph, R. Proverbs, D. (2016) Improving The Uptake Of Flood Resilience At The Individual Property Level, Special Issue of the International Journal of Safety and Security Engineering, Vol 6, No. 3, pp 607-615. DOI 10.2495/SAFE-V6-N3-607-615

Related Subjects

Email Now

Insert previous message below for editing? 
You haven’t included a message. Providing a specific message means universities will take your enquiry more seriously and helps them provide the information you need.
Why not add a message here
* required field
Send a copy to me for my own records.

Your enquiry has been emailed successfully





FindAPhD. Copyright 2005-2019
All rights reserved.