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University of York, School of Physics, Engineering and Technology PhD Projects, Programmes & Scholarships

We have 72 University of York, School of Physics, Engineering and Technology PhD Projects, Programmes & Scholarships

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School of Physics, Engineering and Technology  University of York

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We have 72 University of York, School of Physics, Engineering and Technology PhD Projects, Programmes & Scholarships

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Carbon burning in massive stars

The number of fusion reactions that are critical for astrophysics is scarce. Among these, the 12C + 12C reaction that is essential for the life cycle of massive stars, may occur at different stages of stellar evolution. Read more

Integrating Nano-devices with Microfluidic Systems

Nanodevices enable high resolution bio-detections for digital healthcare applications. In this respect, point-of-care (POC) devices have a critical role in rapid diagnosis, prevention and treatment of human diseases. Read more

Optimisation surface characterisation

Many projects in Engineering and Computer Science involve global multivariate optimisation. Classical methods include genetic algorithms, simulated annealing and particle filters. Read more

Hybrid description methods for human faces

The group has pioneered the application of conditional probability density estimation to describing human faces. Our methods allow a system to estimate the age, sex, race and facial expression of people in a real-time video sequence. Read more

Virtual acoustic simulation for auralisation

Auralisation is the audio equivalent of visualisation – the accurate rendering of an acoustic environment such that the listener perceives the result as being natural or real. Read more

Soundscape Research: Analysis, Auralisation, and Assessment

The simulation of sounds in our natural environment is important for us be able to more reliably model and analyse the acoustic results of small or large-scale, human interventions, such as a newly proposed road, airport or rail project. Read more

Interactive spatial audio rendering

Impulse response capture of acoustic spaces for convolution-based reverb is a common application in many aspects of audio and music technology practice, and there are standardised approaches that enable high quality immersive virtual acoustic environments to be created based on real-world data. Read more

Liquid Transistors: Real-time Probabilistic Computing with Non-linear Analogue Components

"Perfection has always been expensive". An area where this is certainly true, and is rapidly becoming more so, is electronic systems design where the goal is to perform useful, stable computation. Read more

Evolution in manufacturing and fabrication

Although artificial evolution has been considered for the optimisation of diverse problems for many years, its application to real-world designs almost always demands a multi-optimisation approach. Read more

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