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We have 16 gaming PhD Projects, Programmes & Scholarships for Self-funded Students

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gaming PhD Projects, Programmes & Scholarships for Self-funded Students

We have 16 gaming PhD Projects, Programmes & Scholarships for Self-funded Students

Virtual Engagement: The Impact of Avatars on Metaverse Retailing

  Research Group: School of Management
In 2020, the Metaverse was valued globally at US$487 billion, encompassing gaming, social media, live entertainment, and gaming/Virtual reality (VR)/Augmented reality (AR) (Bloomberg, 2021), with projections to exceed US$1 trillion by 2030 (Bloomberg, 2022; Precedence Research, 2022). Read more

5G & Edge computing technologies to unlock compelling immersive multiuser experiences for mobile XR applications

R-LINCS2 funded. The Studentship is available for October 2024 or February 2025 start. A PhD studentship that comprises tax-free stipend of £19,237 (increasing in line with UKRI per annum) per year over 3.5 years, student tuition fees paid, and a generous study package (e.g. Read more

Augmented Tangibles: Integrating rapid fabrication of sustainable interactive devices with XR technologies

The University of Bath is inviting applications for the following PhD project commencing 30 September 2024 under the supervision of Dr Ollie Hanton and Dr Christopher Clarke in the Department of Computer Science. Read more

Towards the next generation of adaptive VR experiences: Using real time EEG data processing for enhancing user experience in VR

The University of Bath is inviting applications for the following PhD project commencing 30 September 2024 under the supervision of Dr Crescent Jicol, Prof Eamonn O’Neill and Prof Damien Coyle in the Department of Computer Science. Read more

Cloud XR QoE for Programable Networks: Understanding how to deliver high-quality immersive XR experiences over future programmable networks.

Cloud rendered immersive Extended Reality (XR) has many applications across consumer, enterprise, and industry domains. Cloud gaming enables consumers to play immersive games on a variety of client devices by streaming content rendered from remote GPU servers. Read more

Real-time Networked based Musical Interaction in virtual immersive environments

  Research Group: Communication Technologies
There is a high demand for making and consuming live music over networked based systems. Virtual recording studios, performance venues and rehearsal spaces are within our technological grasp, bridging gaming technologies, low latency networking and immersive audio strategies. Read more

Immersive Audio for Virtual Production

  Research Group: Communication Technologies
We seek a candidate to work in the area of immersive sound for virtual production technologies for live performance. We are interested in PhDs to develop the underlying signal processing and perceptual evaluation of shared, networked immersive audio enviroments across a range of different contexts and experiences. Read more

PhD Psychology

The School of Psychology fosters a culture of collaborative, multidisciplinary research and you will join a vibrant community that includes regular work-in-progress seminars to foster an active research environment. Read more

Neuromorphic sensing and computing

Neuromorphic vision sensors enable the acquisition of scenes with limited energy requirements and low data rate, only acquiring information on what changes in the scene, with a behaviour similar to the one of the human eye. Read more

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