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Computer Graphics PhD Projects, Programmes & Scholarships in the UK

We have 14 Computer Graphics PhD Projects, Programmes & Scholarships in the UK

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Discipline

Computer Science

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Location

United Kingdom

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I am a European student


We have 14 Computer Graphics PhD Projects, Programmes & Scholarships in the UK

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Novel Toolkit for the Metaverse

Novel Toolkit for the Metaverse. To deploy a Metaverse, we need a novel toolkit that can be easily adapted by organisations that are Small and Medium Enterprises (SMEs). Read more

Rendering AR holograms

  Research Group: School of Computing
Depth cameras are more accessible and available nowadays, as well as being integrated in phones, tablets, and augmented reality head mounted displays. Read more

PhD opportunities in Intelligent Digital Economy and Society

Learn about industrial issues in need of innovative thinking, and propose industry focussed solutions routed in excellent cutting-edge research. Read more

Perceptual graphics

  Research Group: School of Computing
The human visual system is much more complex than what we simulate when rendering graphics to a virtual eye. The way humans perceive the world is related not only to the structure of the eye, but also with how our brain interprets things. Read more

Interacting with point clouds

  Research Group: School of Computing
Although depth cameras and sensors have been popularized, there are still some practical limitations to using them in several contexts. Read more

AI powered point cloud representation

  Research Group: School of Computing
With the popularization of both point based data and neural networks, there is high interest in doing research in the overlap of these two areas. Read more

Being an Avatar

  Research Group: School of Computing
In the Metaverse, we have an avatar; a virtual representation of ourselves. The quality of this representation may vary, being a close replica of our real bodies, or a simplified version that we are able to capture. Read more

Realistic AR blending

  Research Group: School of Computing
When you render virtual content that is made to be viewed in the real world, it needs to be integrated properly. Virtual objects will be occluded by real objects, lighting conditions may vary, the type of display may be different, etc. Read more

Point-based rendering

  Research Group: School of Computing
Meshes have been the staple approach to render three-dimensional content in virtual applications. Given that data is coming from different sources nowadays, and possibly not always triangulated, rendering just points has been a popular lightweight approach used by researchers in the past. Read more

2D and 3D crowd steering analysis in virtual reality

  Research Group: School of Computing
This project aims to investigate crowd behaviours under emergencies. Crowd emergency and evacuation simulation has been a central topic in several fields including crowd simulation, design and safety. Read more

2D and 3D crowd analysis and simulation using deep learning and big data analysis

  Research Group: School of Computing
Every future city will have a digital `twin' that consumes data from the physical city and generates predictions for its design, construction, and management. Read more

3D realistic and interactive fluid simulation

  Research Group: School of Computing
Fluid simulation has been widely used in many areas in engineering, ranging from aircraft design to entertainment (games/movies/apps). Read more

3D Human Motion Analysis

  Research Group: School of Computing
Human motion is deceivingly simple but intricately complicated. We walk, run and jump on a daily basis without realising how much time and effort we made to master these motor skills when we were little. Read more
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