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We have 24 Videogames PhD Projects, Programmes & Scholarships

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Videogames PhD Projects, Programmes & Scholarships

We have 24 Videogames PhD Projects, Programmes & Scholarships

A PhD in Videogames is an exciting and dynamic field of study that combines the technical aspects of computer science with the creative and immersive world of videogame development.

What's it like to study a PhD in Videogames?

Studying a PhD in Videogames allows you to delve deep into the world of game development and explore the cutting-edge technologies and techniques used in the industry. You will have the opportunity to conduct research on various aspects of videogames, such as game design, artificial intelligence, virtual reality, and graphics.

During your PhD, you will work closely with experienced supervisors who will guide you through the research process. You will have access to state-of-the-art facilities and resources, including powerful computers and software tools, to support your research and experimentation. You will also have the chance to collaborate with other researchers and industry professionals, attending conferences and workshops to share your findings and gain valuable insights.

Entry requirements for a PhD in Videogames

To pursue a PhD in Videogames, you will typically need a strong academic background in computer science or a related field. Most universities require a minimum of a 2.1 Honours degree or a Masters degree in a relevant subject. Additionally, having prior experience or knowledge in videogame development or programming languages commonly used in the industry, such as C++ or Unity, can be advantageous.

PhD in Videogames funding options

Funding for PhDs in Videogames may be available from various sources, including governments, universities and charities, business or industry. See our full guides to PhD funding for more information.

PhD in Videogames careers

A PhD in Videogames opens up a wide range of exciting career opportunities. You can pursue a career in the videogame industry as a game developer, game designer, or graphics programmer. Alternatively, you can work in academia as a researcher or lecturer, contributing to the advancement of knowledge in the field. The skills and expertise gained during your PhD, such as problem-solving, programming, and project management, are highly transferable and can be applied to various industries, including software development, virtual reality, and simulation.

Embarking on a PhD in Videogames is not only a chance to deepen your understanding of this rapidly evolving field, but also an opportunity to make a significant contribution to the world of gaming and technology. So, if you have a passion for videogames and a desire to push the boundaries of what is possible in this exciting industry, a PhD in Videogames may be the perfect path for you.

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Neural Rendering

This PhD research aims to push the boundaries of neural rendering by adapting advanced techniques, such as neural ray reconstruction and importance sampling, beyond their current applications in ray reconstruction and frame generation. Read more

Neural Rendering

This PhD research aims to push the boundaries of neural rendering by adapting advanced techniques, such as neural ray reconstruction and importance sampling, beyond their current applications in ray reconstruction and frame generation. Read more

Open toolset and pipeline for immersive creations

The project will focus on the interoperability between game engines. This is a challenging problem as each game engine has specificities that are hard, if not impossible, to translate across different platforms. Read more

Measuring the precision and accuracy of signals supporting audiovisual perception during active self-movement

  Research Group: Perception and Action
Motion perception relies on the ability to integrate ‘non-image’ signals (vestibular and motor cues) about self-movement with sensory measurements from vision, hearing and touch. Read more

Playing in the Past: Investigating User Experience Design in Historical Games

Historical Games continue to find critical and commercial success. Game series such as Assassin’s Creed, Red Dead Redemption, Total War, and Civilisation are amongst the most recognisable forms of popular history. Read more
Last chance to apply

Virtual acoustics system for car interior

Are you passionate about 3D-audio, acoustics, and signal processing? This collaborative project with automotive audio leader ASK Industries offers a unique opportunity to develop innovative spatial audio measurement and reproduction techniques, as well as design and implement a multi-channel loudspeaker system capable of reproducing the acoustics of a car interior. Read more

Artificial Intelligence for Virtual Characters in Computer Graphics and Computer Animation

Driving by the heavy demands from the games and animation industry, smart virtual characters underpinned by deep learning based artificial intelligence have received significant focus. Read more

Unpacking Casual Game Engagement Across Time Scales

What makes people stick to a mobile game for days, months, or years? This interdisciplinary, data-intensive PhD project unpacks casual game engagement across time scales. Read more

Engaging the public in sustainable strategic planning through serious games

The UK requires major changes to public policy and planning of cities to address the challenges we face. meeting Net Zero emissions targets by 2050, revitalizing high streets in economic decline, addressing a crisis of public health and supporting equitable well-being for all while we do so. Read more

Planning to Learn, and Learning to Plan

Existing cognitive models of planning (e.g., in games like chess) tend to pre-specify possible planning models as anchored to classic algorithms, such as MDP solvers and stochastic search. Read more

Enhancing Presence in Multi-User VR: Embodiment, Gamification, and AI-Supported Sensory Virtual Experiences.

  Research Group: Music, Drama, Film and Screen, and Heritage Museum Studies
This PhD project explores how people can feel more present and engaged when using virtual reality (VR) with others. While many studies have focused on VR experiences for one person, this research looks at how multiple users can share immersive experiences simultaneously. Read more
Last chance to apply

Beyond normal - Proteins in Alien Environments (Ref: AACME-24-050)

What would happen if the liquid enabling life were not water, but a class of molecules with a similar melting range known as 'ionic liquids'? Ionic liquids are, simply, liquids made of ions usually defined as having melting temperatures below 100C, for which there are millions of possible options. Read more

Modeling Chinese history with Artificial Intelligence and Natural Language Processing

Applications are invited for a self-funded PhD project on applications of AI and/or NLP to the study of historical China. This PhD will be based in the Department of Computer Science and will be supervised by Dr. Read more

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