Dr W Tang, Dr F Charles
No more applications being accepted
Funded PhD Project (European/UK Students Only)
About the Project
At the heart of Augmented Reality (AR) technology is the seamless fusion of the real world with the computer generated world in real-time. Semantic representation in Virtual Reality (VR) is also attracting research attentions. Understanding semantically meaningful objects within VR and AR environments will enable advanced computational process of immersive rich user interactions in the environments through high-level scene descriptions. Semantic segmentation is the first step towards this goal. The task often involves solving very challenging problems that crosscuts computer vision and virtual reality.
This project will investigate the state of the art semantic labelling methodologies with the focus on using artificial neural networks to segment point datasets into semantically meaningful object classes. The project will explore a range of approaches to improve the segmentation accuracy and efficiency, evaluating the proposed methodological framework with an augmented reality prototype system within the context of realistic interactions between the real and the virtual objects. At each stage, AR and VR techniques such as Microsoft Hololens may be required to evaluate the efficacy of the approaches developed.
This project will make a substantial research contribution to a number of inter related fields of computer vision, robotics, digital games and HCI through both its exploration of semantic understanding and its automation process in VR and AR, as well as associated software interfaces. Immersion and realistic interactions that result from high-level semantic based representations will address many challenging issues in virtual reality and robotics, which are making contributions to multidisciplinary research communities, digital and manufactory industries. The results of this research investigation will help inform the adoption of high level computational models of immersive user interactions in a wide range of VR and AR applications.
How to apply: Applications are made via our website using the Apply Online button below. If you have an enquiry about this project please contact us via the Email NOW button below, however your application will only be processed once you have submitted an application form as opposed to emailing your CV to us.
The MRes Fee Waive Scholarships are open to UK & EU candidates, who must demonstrate outstanding qualities and be motivated to complete an MRes in 12 months full-time.
The successful applicants must have a proven previous academic excellence (first class honours or equivalent). An IELTS (Academic) score of 6.5 minimum (or equivalent) is essential for candidates for whom English is not their first language.
In addition to satisfying the basic entry criteria, BU will look closely at the qualities, skills and background of each candidate and what they can bring to their chosen research project in order to ensure successful completion.
Additional Eligibility Criteria: BSc in Computer Graphics, Visualisation, Games, and Computer Science.
Funding Notes
The MRes Fee Waive Scholarships will provide a full tuition fee waive for up to 12 months.
You are eligible to apply for a postgraduate loan from Student Finance England for up-to £10,000. Find out more about the postgraduate loan.