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We have 46 virtual reality PhD Projects, Programmes & Scholarships

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virtual reality PhD Projects, Programmes & Scholarships

We have 46 virtual reality PhD Projects, Programmes & Scholarships

Integrating information from vision and touch in virtual reality telepresence systems

Virtual reality systems are fundamentally altering how we study human sensory perception. Similarly, to build good virtual reality systems we need a clear understanding of how the brain integrates sensory information into a robust and useful percept. Read more
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Developing virtual reality for paediatric neurorehabilitation

Brain and spinal cord tumours are the second most common types of cancer in children and young people (CYP) after leukaemia, accounting for approximately 1 out of every 4 childhood cancers. Read more

Asynchronous virtual reality

Collaborating with others is an essential part of work and play, and digital platforms that facilitate remote collaboration are becoming ever more important. Read more

Advanced virtual reality future power plant dynamic simulations

This project aims to combine computational fluid dynamics, chemical process modelling and virtual system simulation techniques to develop a dynamic modelling tool for power plant performance simulations. Read more

Design of virtual immersive environments for inclusive multimodal experiences

Immersive technologies such as Virtual Reality are a topic of fast-paced research, and knowledge boundaries are presently being pushed by design research on inclusive immersive social environments, among others. Read more

Audio for Virtual and Augmented Reality

Recent developments in low cost VR displays have led to a resurgence of research into binaural 3-D audio. Whilst a good 3-D audio experience can be given using the state of the art technologies, there are still many problems to be solved. Read more

Virtual Engagement: The Impact of Avatars on Metaverse Retailing

  Research Group: School of Management
In 2020, the Metaverse was valued globally at US$487 billion, encompassing gaming, social media, live entertainment, and gaming/Virtual reality (VR)/Augmented reality (AR) (Bloomberg, 2021), with projections to exceed US$1 trillion by 2030 (Bloomberg, 2022; Precedence Research, 2022). Read more

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