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  Video Dressing Virtual Actors: Modelling Cloth and Clothing from Video


   Department of Computer Science

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Prof Peter Hall  No more applications being accepted  Competition Funded PhD Project (European/UK Students Only)

About the Project

Virtual actors play a starring role in films, games and VR but dressing them is a problem. Current methods are based on physical simulations of material which means many physical parameters have to be set just right so that linen behaves as linen, leather as leather and so on. More than that, the visual appearance of the different materials also has to be modelled so that velvet looks like velvet and silk appears as silk.

This PhD will investigate a different approach to making models of cloth and clothing. Rather than have an artist sit in front of a computer screen showing an array of many controls in the form of sliders and buttons, the artist will film the material they want to use. The film records the way the material moves and how it looks, information that the PhD will extract from the video in a way that makes it easy for the artist to use to clothing. Instead of worrying about details such as the elasticity of cotton, the artist is now free to concentrate on what really matters to them: costume design.

The referenced paper, Guarnera et al, demonstrates the idea. It shows we can already model the weave of fabrics from a single photograph and use the model for upholstery (see the reference). This PhD is similar in its use of photographs and video but different in it that is aims to model the way materials move and the way they reflect light.

This is an opportunity to join the highly successful CAMERA project at the University of Bath to study for a fully-funded PhD under the supervision of Professor Peter Hall. CAMERA enjoys £5 million worth of funding, enabling a state of the art motion capture studio to be installed at Bath for the purpose of motion capture research. CAMERA is allied to the Centre for Digital Entrainment and the OAK project, both at Bath. The CDE, with funding of over £10 million, places students into industry, including many in the creative sector of films, games, and broadcast.

The successful candidate will be expect to publish in the highest quality journals and conferences; to travel both within the UK and overseas and to engage with fellow academics and industrial partners. He/she will be able to demonstrate an outstanding academic record at undergraduate level in a highly numerate subject. Additional material such as publications or high quality projects can be used to support applications.

To learn more about this project, including a structured programme of study and its value to industry, contact the lead investigator, Peter Hall on [Email Address Removed]. Formal applications must be made via the University of Bath’s online application form. For details, see http://www.bath.ac.uk/science/graduate-school/research-programmes/how-to-apply/

Applications may close earlier than the advertised deadline if a suitable candidate is found; therefore, early application is recommended.

Applicants must be available to start by 1st September 2017.

Funding Notes

Funding is available for an excellent UK or EU student and will cover tuition fees at the ‘Home’ rate, a training support fee of £1,000 per annum and a tax-free stipend at the standard Research Councils UK (RCUK) rate for 3 years.

Applicants who are classed as ‘Overseas’ for fee-paying purposes are not eligible for funding.

References

Guarnera,Hall, Chesnais and Glencross. Woven Fabric Model Creation from a Single Image.
ACM Transactions on Graphics (to appear)

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